Bug Busting at Toshi's
The Last Call's crew was tasked by the Local Government of the Pandora Innovation Zone to hunt down a Large Bug previously tagged by an exobiology survey. The monitor implant detected a spontaneous mutation in the animal that could prove problematic if it spreads to the general Large Bug population. The scientists running the survey preferred a living subject for analysis, but were overruled by the Pandora Innovation Zone Governing Council. The tagged Large Bug was targeted for destruction. The corpse will be retrieved by the survey team after the fighting has died down.
The monitor implant placed the Large Bug at Toshi's - a disused maintenance station at the outskirts of a minor settlement. A swarm of Large Bugs has been reported in the area. The tagged animal is likely part of that swarm.
Initial set up. |
Special Rules
Smog
Visibility is reduced due to atmospheric pollution. I rolled a "3" on 1D6+8 for 11" visibility.
Caught Off Guard
All crew acts in the Slow Actions phase of Round 1.
Peculiar Item
An item worth 2 XP if a character stop on it and uses an action to pick it up. Placed during set up.
Dry Creek Bed
The dry creek bed modeled on the terrain tiles counts as Difficult terrain. Basically, all movement costs on the dry creek bed are doubled, so moving 1" requires 2" of movement.
Set Up
Five Parsecs From Home has guidelines for table sizes, what kinds of terrain to use, and how much terrain to put on the table. There are also rules for the initial placement of miniatures. Large Bugs are Rampaging enemies - they are placed within 1" of each other in a single group. I used a die roll to randomly determine which Large Bug to use as the objective and marked it with a token.
Large Bug initial placement. |
Round Structure
Each Round is divided into Fast Actions, Enemy Actions, and Slow Actions phases. Characters assigned lucky Reaction Rolls might go during the Fast Actions phase. Otherwise, the enemies go before the crew. During each phase, a character or enemy can Move and then take an Action. Both are optional, but must take place in that order.
The Last Call crew initial placement. In retrospect, I could have spread them out a little more. |
Round 1 - FIGHT!
I decided not to Seize the Initiative and the effects of "Caught Off Guard" made the Reaction Roll pointless for this round.
Large Bugs
Their movement boils down to "move as quickly as possible at the nearest enemy and engage in melee" due to their Rampaging enemies. Since melee wasn't a possibility during this round due to the distance involved, I had them Dash directly towards the crew. Dash grants more movement at the cost of giving up the ability to take an Action.
The Crew
I had the crew Dash forward. All of the Large Bugs were beyond the 11" of visibility generated by the Smog.
Summary
A quick round of movement. Having a straightforward opponent for my first battle made learning the game easier.
Here they come! |
Round 2
Reaction Rolls - 1, 2, 2, 4, 4, 5.
I assigned the "1" to Mina and a "2" to Rocky. Nobody other than Rocky could use a "2" to get into the Fast Action phase. Both moved forward, but the Large Bugs would still be further than 11" until they moved. Both Mina and Rocky held their actions.
Large Bugs
They continued to Dash forward. This brought them into 11" of the crew.
Mina
I discovered that the closest Large Bug was just outside of Machine Pistol range. Disappointing. If I knew that, I would have used Dash to get her a couple of inches closer. Oh, well.
Rocky
Already in position, she opened fire at the objective Large Bug with her Auto Rifle. To Hit Rolls: "2" and "3" - both misses, even with the +1 bonus from Large Bugs having the Easy Target trait.
Bill
He moved up and fired his Hand Laser at the lead Large Bug. To Hit Roll: "5" - hit! Damage Roll: "4" - less than the Large Bug's Toughness of 5. Thus, the Large Bug was Stunned. I placed a marker on the Large Bug. Next round, it could either move or act, but not both. The marker would then be removed. Three Stunned markers on the same figure results in it becoming a causality and being removed from play.
Yelena
Moved up and found herself just out of range of her Machine Pistol.
Summary
More maneuvering punctuated with the first shots fired. I might have to look into longer ranged options for some of the crew.
Some inclusive results from the first shots fired. |
Round 3
Reaction Rolls - 1, 2, 4, 5, 6, 6.
The "1" was assigned to Bill and the "2" to Rocky, allowing them to go in the Fast Action phase.
Bill
Moved forward and tossed a Frakk Grenade at the nearest cluster of Large Bugs. Frakk Grenades use typical grenade rules - make an attack on a central target and follow up with attacks on surrounding targets within a certain range. To Hit Rolls: "1" and "5" - a hit on the initial target. Damage Roll: "4" - Stunned. To Hit Roll (second target): "5" - hit. Damage Roll (second target): "4" - Stunned. To Hit Roll (third target): "5" - hit. Damage Roll (third target): "2" - Stunned. To Hit Roll (fourth target): "6" - hit. Damage Roll (fourth target): "5" - removed from play! Bill's Frakk Grenade only generated one casualty, but bought The Last Call crew some time.
Rocky
Stayed in position and fired her Auto Rifle at the nearest Large Bug. To Hit Rolls: "1" and "1" - both misses.
Large Bugs
A Large Bug not in the cluster hit by Bill's Frakk Grenade moved into melee with him. The rest of the Large Bugs not under a Stunned effect used Dash to move forward. The Stunned Large Bugs moved forward, removing their Stunned markers. All of their movement was hampered by crossing the dry stream bed.
Large Bug v Bill (melee)
Both rolled a "3" - a tie before modifiers. Bill received a +2 modifier, +1 from his Combat skill and +1 from using a pistol in melee. The Large Bug received a +1 modifier from its Combat skill. Winning the melee, Bill's Damage Roll is "6" - the Large Bug is removed from play.
Mina
Moved forward slightly to get a better vantage point on top of the tower she started the round on. To Hit Rolls: "2" and "2" - both misses.
Yelena
Stayed in place and fired her Beam Pistol at the closest Large Bug. Since she didn't move, Yelena gets a +1 bonus to Aim. To Hit Roll - "4" - hit. Damage Roll: "3" - Stunned.
Freyja
Stayed in place and fired her Machine Pistol at a Large Bug. To Hit Rolls: "5" and "5" - hits. Damage Rolls: "5" and "4" - the Large Bug is removed from play.
Lin
Stayed in place and fired her Hand Laser at the closest Large Bug. To Hit Roll: "6" - hit. Damage Roll: "3" - Stunned.
Morale Check
Since the Large Bugs suffered losses, they check to see if any of their number chooses the better part of valor. Large Bugs have the "Stubborn" trait, meaning that they ignore the first casualty for this purpose. Morale Rolls: "2" and "4" - none of the Large Bugs choose to Bail.
Summary
Things heated up as the Large Bugs closed in. Bill earned his paycheck this round by taking down two Large Bugs and Stunning a few others. Still, I would have preferred to thin down the swarm a little more before they got into melee.
Bill's gonna have problems in Round 4. |
Round 4
Reaction Rolls - 3, 5, 5, 5, 6, 6.
Well, crap. None of the crew got to go in the Fast Action phase.
Large Bugs
All pressed forward. However, many were Stunned at the start of the round. Only two Large Bugs could make attacks.
Large Bug v Bill (melee)
"5" v "2" - the Large Bug wins the melee. Damage Roll: "3" - Large Bugs get a +1 to damage with their Mandibles, bringing the total to "4" and Bill becomes The Last Call's first casualty of the campaign.
Large Bug v Rocky (melee)
"3" v "3" - a tie, so both roll for damage. Damage Rolls: "4" and "2" - Rocky becomes a casualty and is removed from play. The Large Bug moves closer to its next target.
Lin
Holsters her Hand Laser, hefts her biggest wrench, and moves into melee with the Large Bug marked as the objective. Her wrench is a Brutal Melee Weapon (+1 to damage), so it has the Clumsy trait (-1 penalty to hit against a faster target), but is still a melee weapon (+2 bonus to hit).
Lin v Large Bug (melee)
"3" v "2" - both miss. Not liking this result, I spent a Story Point. Reroll: "6" - Lin hits. Damage Roll: "4" modified to "5" - the objective Large Bug is removed from play. Lin moves back a bit.
Freyja
Fires her Machine Pistol at the Large Bug that took down Rocky. She benefits from staying in place, but doesn't have an unobstructed shot at the Large Bug. To Hit Rolls: "1" and "3" - both misses.
Yelena
Fires her Beam Pistol at the same Large Bug that Freyja just opened up on. To Hit Roll: "2" - miss.
Mina
Remains in position and tosses a Frakk Grenade at a nearby group of Large Bugs. To Hit Rolls: "3" and "3" - both hits due to the close range. Damage Rolls: "1" and "3" - I used another Story Point since I needed a kill. Reroll: "6" - the Large Bug is removed from play. To Hit Roll (second target): "2" - miss.
Morale Check
The Large Bugs suffered two casualties, forcing a check. (Crews never check Morale.) "1" and "3" - the Large Bug furthest from the action Bails and is removed from play.
Summary
Bill and Rocky become casualties as the Large Bugs get into melee. I had to burn a couple of Story Points to keep the crew's momentum going.
Just a couple more to go... |
Round 5
Reactions Roll - 2, 3, 5, 6.
Again, none of the crew goes in the Fast Action phase.
Large Bugs
Both of the remaining Large Bugs closed into melee with the closest opponent - Lin.
Large Bug v Lin (melee)
"5" v "2" - the Large Bug bites Lin. Damage Roll: "5" - Lin becomes a casualty and is removed from play. The Large Bug moves closer to the nearest target. The other Large Bug stayed put.
Freyja
Fires her Machine Pistol at the closest Large Bug. To Hit Rolls: "2" and "3" - one hit due to the close range. Damage Roll: "2" - Stunned.
Mina
Jumps down, ignites to Glare Sword, and moves into melee with the closest Large Bug.
Mina v Large Bug (melee)
"6" v "6" - a tie before modifiers. Mina's Glare Sword gives her a +2 to hit. The Large Bug gets a +1 from its Combat skill. Mina wins the melee. Damage Roll: "5" - the Large Bug is removed from play.
Yelena
Shoots at the remaining Large Bug with her Beam Pistol. To Hit Roll: "6" - normally just a hit, but a Beam Pistol has the Critical trait. The natural "6" results in two hits to the target. Damage Rolls: "3" and "4" - a Beam Pistol grants +1 to damage, so the modified results of "4" and "5" cause the Large Bug to become a casualty and it is removed from play.
Summary
Lin becomes a casualty, but the crew pulls off a victory.
There's good news and there's bad news. |
Overall Summary
The bad news is that half the crew became casualties. I wasn't able to recover the "Peculiar Item" since none of the crew could spare the action needed to pick it up. And I expended both Frakk Grenades and two Story Points. All to good effect, but they are still gone.
The good news is that the crew achieved the mission objective and Held the Field. Both will have benefits moving forward. Benefits like getting paid.
The next post in this series will wrap up Turn #1.
The good news is that the crew achieved the mission objective and Held the Field. Both will have benefits moving forward. Benefits like getting paid.
The next post in this series will wrap up Turn #1.
No comments:
Post a Comment