Saturday, January 22, 2022

The Last Call - Turn #1 Wrap Up

On the bright side, the crew of The Last Call won their first battle. Unfortunately, that silver lining had a cloud - half the crew became casualties. Let's figure out what happens next as I finish off Turn #1 of my first Five Parsecs From Home campaign.

Resolve Rival Status
This step deals with the possibility of the enemy the crew just fought holding a grudge and becoming a Rival. As Roving Threats, Large Bugs are not eligible for this. Alien creepy crawlies aren't the types to get mad, track down the crew, and ambush them in town. They prefer to establish themselves as franchises like their screen idols.

Voracious, not petty: "Sure, we'll bite somebody's leg off, but we're not the sorts to hold a grudge!"

Resolve Patron Status
The crew achieved the mission from their Patron, the Local Government. They get added to The Last Call's list of contacts at the Pandora Innovation Zone. This makes them useful as a prospect for future jobs.

Get Paid
Pay Roll (1D6): "1" modified to "3" since the crew completed the objective. The Local Government's Danger Pay adds 2 for a total of 5 credits earned.

Battlefield Finds
Since the crew Held the Field, they had the opportunity to poke around for anything profitable before hauling off their casualties. Battlefield Finds Roll (%): "31" - Curious Data Stick. Worth +1 credit for a running total of 6 credits earned on this turn.

Gather the Loot
A series of rolls on the Loot Table and various Subtables turned up an Assault Blade. This is a Gun Mod that adds a melee option to a rifle or other long arm. Since Gun Mods cannot be removed after being attached to a given weapon, I'll have to give where to put this a little thought.

Determine Injuries and Recovery
Bill, Rocky, and Lin became casualties during the battle. Had I remembered at the time, I could have used Stim-Packs to keep a couple of them from going down. But what's done is done. Here's how they did.
  • Bill's Injury Roll (%): "40" - Crippling Wound. Bill's injuries required immediate surgery. He pulled through, but the surgery cost the crew 3 credits. Bill will be in Sickbay for 2 campaign turns.
  • Rocky's Injury Roll (%): "68" - Minor Injuries. Rocky just needs a little time to heal and recover. 1 campaign turn in Sickbay.
  • Lin's Injury Roll (%): "27" - Equipment Loss. Lin's biggest wrench (Brutal Melee Weapon) wasn't meant to be smashed repeatedly against the tough carapaces of Large Bugs. It's damaged and needs repair. Lin herself is fine and needs no time in Sickbay.
Rocky and Bill on the mend in sickbay. Lin on her way to fix her wrench after getting checked out.

Experience Points
  • Survived and Won - Mina, Yelena, and Freyja (+3 XP each).
  • Became a Casualty - Bill, Rocky, and Lin (+1 XP each).
  • First Character to Inflict a Casualty - Bill (+1 XP).
None of the crew had enough XP to raise an Ability or take Advanced Training.

Purchase Items
This is an opportunity to either spend credits for the chance to roll for new stuff or directly purchase common weapons. I felt that the crew was lacking in firepower. If they had weapons with a little more range and stopping power, they might have knocked down more of the Large Bug swarm before they got into melee. Given the visibility limitations of the Pandora Innovation Zone, stocking up on Shotguns seemed like the way to go. To offset the cost, I sold off a couple of surplus weapons.
  • Purchased 5 Shotguns at 1 credit each.
  • Sold a Handgun and a Scrap Pistol for 1 credit each.
Net cost: 3 credits.

Campaign Event
This is something that occurs in between turns that has an effect on the overall campaign. Die Roll (%): "66" - "Recent events made for a good learning opportunity". I guess that half the crew getting chewed on by Large Bugs counts. The crew gets +1 XP each.

Character Events
Each character, including those in Sickbay, rolls to see what happens to them individually in between turns.
  • Mina - Received a letter from her sister. +1 XP.
  • Bill - An old contact checks in after Bill's surgery. Add a Patron.
  • Rocky - Her poor showing during the Battle gets her down. Rocky will earn no XP during the next campaign turn.
  • Yelena - She and Lin meet some local folks and strike up a few friendships. +1 XP.
  • Freyja - She overhears something at a local bar. It might be worth following up on. +1 Quest Rumor.
  • Lin - She and Yelena meet some local folks and strike up a few friendships. +1 XP.

Story Point Total at the End of Turn #1:
6 Story Points

Credit Total at the End of Turn #1:
12 Credits

Not much, but at the least the crew's not broke.

XP Totals at the End of Turn #1 (including pre-battle training):
  • Mina 6 XP
  • Bill 3 XP
  • Rocky 3 XP
  • Yelena 5 XP
  • Freyja 5 XP
  • Lin 3 XP

Things could have gone better this turn, but I think that the positives outweigh the negatives here. The post in this series will get things started for Turn #2!

3 comments:

  1. All good stuff. Must get my own crew started. Where did the "credit" counters come from?

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    Replies
    1. Thanks! The coins are "Futuristic Metal Coins or Victory Tokens" from Minion Games. I posted about them in 2014 after receiving a set as a Kickstarter backer reward. Good luck with your crew!

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  2. I look forward to following the further adventures of your crew.

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