One of the things that caught my attention about 13th Age was the inclusion of the necromancer as a not automatically evil aligned class. As a #ForeverGM, I never got a chance to explore the concept. In a way, Morzana Onyx is as much as character I never got to play as Sol Brightheart.
Morzana Onyx, Necromancer |
I'm keeping the same numbers I rolled for Morzana's ability scores as an OSE character. However, I am rearranging those numbers in response to the different rules that 13th Age has for necromancers. The Wasting Away class feature, in particular, makes having a positive CON bonus a liability for necromancers. Humans in 13th Age get a +2 bonus to any ability score. Necromancers get a +2 bonus to either INT or CHA, as along as it's not the same score increased by the racial bonus. I picked INT and CHA for the bonuses.
One Unique Thing: Morzana Onxy's soul is cursed to wander from world to world, reborn in body after body, seeking necromantic lore for some lost purpose, but never able to retain that knowledge from one existence to the next.
Icon Relationships: Onyx has a conflicted (1 point) relationship with the Lich King. The One-Eyed King is the greatest source of necromantic knowledge walking this world, but is also a danger almost beyond comprehension. She also has a conflicted (1 point) relationship with the Archmage. His broad mastery of the arcane also includes secrets Onyx is seeking, but that well is not deep. Finally, Onyx has a positive (1 point) relationship with the Priestess. Some of the gods have necromancy in their portfolios, after all.
Backgrounds: Onyx began her studies as a student of the arcane, but left when it became clear that it wasn't her path. She served, for a time, as an acolyte in the One-Eyed King's city of the undead. She left after deciding that undeath was something that she wasn't quite ready to embrace. After that, Onyx learned the art of studying ancient civilizations from their buried remains. At some point, she developed a habit of smoking dreamweed. The visions were helpful for a time, but she has sworn off the stuff. Or so she says.
Talents: I picked three that seemed fun. Dead Wizard reflects Onyx's past as an arcane student. It gives her access to Wizard cantrips, which makes her a more flexible caster. Redeemer frees the spirits of any undead she summons once they complete their service. In other words, any undead summoned by Onyx release a burst of holy energy once they drop to 0 hp. It also doesn't make the Lich King entirely happy with her. Finally, Sorta Dead means that she's already one foot in the grave. She sometimes counts as undead, depending on player choice. Onyx is also better able to deal with dying than most necromancers, who could already deal with it pretty well.
Feats: Humans get two feats at first level in 13th Age. The first is the one under Wasting Away. It grants a +1 bonus to necromancer spell effects when Onyx's CON modifier is negative. The second is the one under Sorta Dead. Onyx gains a resist poison 16+ and resist negative energy 16+.
Equipment: Since Onyx is Sorta Dead, she doesn't need to eat or sleep. That means many of the things I would purchase for a starting adventurer are irrelevant. She'll pocket her gold for now.
Spells: Chant of Endings and Death's Gauntlet are both at-will attack spells. I picked Command Undead and Summon Undead because both fit the theme.
Resource: The character sheet I used is by Evenglare and is available as a free download on the Pelgrane Press site.
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