Saturday, January 11, 2025

2025 Character Creation Challenge, Day 11: Sage Green, Intraplanetary Adaptive Pioneer

It's day eleven of the challenge. The name of the game for this post is Entity from Candlenaut. Entity is a solo TTRPG where you play a synthetic astronaut exploring a planet all on their lonesome. I'll be trying out this game after the challenge, so making a character for it now will save me a little time whenever.

The cover for Entity. Also not the character I'm making.

A few notes before I get started. Many examples I've found online of characters for this game seem to be waifus in spacesuits. I'm not here to kink shame, but I'm also not doing that. Also, because "astronaut" or "cosmonaut" is too boing, Entity uses "Intraplanetary Adaptive Pioneer" or "IAP" instead. I've be using the abbreviation to save myself some typing. Finally, I couldn't find a form fillable character sheet in time for this post. The stats for this IAP are therefore buried in the text.

There are three Traits that define an IAP: Technology, Analytics, and Adaptivity. Each Trait is divided into Edges, representing specializations within its Trait. As Entity has no combat, there is no "guns" or "beat folks up" equivalents. The Edges within each Trait are:

Technology: Robotics, Engineering, Information Technology.
Analytics: Physics, Biology, Chemistry.
Adaptivity: Survival, Communication, Navigation.

Character creation in Entity is not random. Instead, sets of numbers are allocated to each Trait and Edge. This is detailed on in the core rulebook. Here's my picks for what numbers go where:

Technology 4
Robotics 2
Engineering 3
Information Technology 1

Analytics 3
Physics 3
Biology 1
Chemistry 2

Adaptivity 5
Survival 3
Communication 1
Navigation 2

Our IAP can improvise and has a good working knowledge of hardware. His grasp of theory could use work. He's also not much of a talker.

What would be described in terms of hit points, armor class, and gear in other systems is covered by the Spacesuit in Entity. There are a limited number of Slots that can be filled with Strains (repairable damage), Impairments (permanent damage), and Upgrades (abilities that can be activated for bonuses). If all slots fill up with Strains and Impairments, the Spacesuit is destroyed - make a new character. Three Starting Upgrades are already built into the Spacesuit at the start of the game. These are basic tools. There are plenty of others that can be found in the game.

The Spacesuit also stores Energy (for activating Upgrades), Resources (for building Upgrades and fixing Strains), and Data (expended for bonuses during Encounters). Every Mission starts with 10 Energy, 0 Resources, and 0 Data. All of these things can be found while wandering around the planet.

Sage Green was created and launched from the solar system ten millennia ago. The humanity that sent his kind to seek out new homes among the stars is long dead. Green has opinions about that, but he also has a job to do. Little things like his makers dying out, the meaning of continuing to explore the galaxy, being the sole survivor of his ship's destruction, and getting stuck on an alien world are not going to stop him from getting that job done. Because if Green ever stops, ever gives himself a moment to reflect, he might realize that he's getting too old for this stuff.

Good thing Green likes to keep busy.

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