Thursday, January 2, 2025

2025 Character Creation Challenge, Day 2: Sara Rosewood, Human Fighter

Day two and the second of my characters for the 2025 Character Creation Challenge. This time, I'm harkening back to a simpler time and a slightly less complicated TTRPG - Old School Essentials by Necrotic Gnome. Specifically, I'm using the Advanced Fantasy version with options inspired by Advanced Dungeons & Dragons.

Let's begin with that quintessential starting player character - a human fighter. I'll only be covering significant decision points rather than offering a step by step description of the process.

Sara Rosewood, Human Fighter, page one of two

All OSE characters generated for this challenge use the Advanced Fantasy rules and the Advanced Method of character creation. "Expanded Equipment" by Gavin Norman, presented in Carcass Crawler Issue #3 is also used.

Optional rules include:
  • Separate races and classes.
  • Ascending Armor Class.
  • Demihuman class and level restrictions are lifted.
  • Humans are granted Racial Abilities.
  • Weapon Proficiencies and Specializations.
  • Rerolling 1s and 2s while rolling hit points.
  • Secondary Skills.
  • Individual initiative.
I'll also be using a house rule. OSE uses the "roll 3d6 for each ability score, in order" method. Gary Gygax comments that this method can result in marginal characters on page 11 of the AD&D Dungeon Master's Guide. He describes various alternatives on the same page. I'm using Method I: "All scores are recorded and arranged in the order the player desires. 4d6 are rolled, and the lowest die (or one of the lowest) is discarded." This is purely a matter of personal taste.

Sara Rosewood, Human Fighter, page two of two

My dice rolls were okay. Using one of the 14s for STR was obvious. Putting the other 14 in CON is debatable - there's an argument to be made for sticking it in DEX. All of the other numbers result in no modifiers at this point, so I dumped an 11 into INT, the 12 in WIS, and DEX got a 10.

As humans +1 CHA and +1 CON with their optional Racial Abilities, CHA raises to 13 and CON to 15.

The OSE rules allow for raising a character's prime requisite by 1 point for every 2 points that another ability score is lowered. I lowered INT from 11 to 9 and WIS from 12 to 10. This improved STR from 14 to 16, increasing the modifier from +1 to +2 without lowering other modifiers.

I choose to specialize in the sword and take proficiencies in the short bow and dagger.

The entire 100 gold pieces I rolled up were spent on weapons, armor, and equipment. I wasn't able to afford a shield, so that will have to wait.

And then I came up with a name and backstory...

Sara Rosewood wasn't raised to be a murder hobo, but found herself with little choice after her village was raided by an adventuring party of chaotic NPCs. Filled with resolve to avenge her lost home, she spent years of her life doing anything but that. Instead, she trained in the sword and spent her life savings on a weapon, armor, and equipment. She recently joined a motley party of fresh-faced adventurers and will soon brave her first delve into the underground. If she meets with a grim fate, she will be quickly replaced by her hitherto unmentioned identical twin sister - Lara Rosewood. If she survives, hopefully the gamemaster will remember to include her backstory in an adventure so she can confront the destroyers of her quaint village.

The character sheet I used is by William Braidis Lee and is available on itch.io. It has some quirks, but I like it so far.

Wednesday, January 1, 2025

2025 Character Creation Challenge, Day 1: Captain Sulok, USS Phoenix

Welcome to the 2025 Character Creation Challenge! I introduced the concept in this post here. 31 days of January, 31 characters. What have I gotten myself into?

Starting off with Star Trek Adventures 1e. Why not 2e? I haven't had the chance to make the change while focusing my TTRPG efforts in other directions. I'll get to it.

I'm slowly assembling a Starfleet crew during this challenge. Among other things. Let's start with the captain.


Captain Sulok was born on Vulcan. He learned Vulcan philosophy from an early age and it guides his actions to this day. Whisked away along his parents' diplomatic travels, he learned to apply what he saw of other cultures to himself. Starfleet Academy instructors saw potential in Sulok's diplomatic background and guided him down the Command track. Those plans were derailed by the outbreak of the Dominion War. Sulok quickly picked up the skills he needed to survive against a ruthless foe. He won a commendation for bravery during the conflict, saving the lives of fellow officers. In the years since the war, he has risen to command USS Phoenix and looks forward to a quiet cruise of science and diplomacy. He won't get his wish.

Sulok is considerably more open minded than many Vulcans and doesn't see logic as the only possible path to a solution. Sulok speaks Federation Standard fluently, but with a slight southern drawl that he picked up from the people who taught it to him. That, his relatively relaxed demeanor, and dry wit often confuse those unfamiliar with him.

Curiously, Sulok doesn't know the Vulcan Nerve Pinch. He just never got the chance to pick it up.

A couple of tools I used here:

The Star Trek Adventures Character Creator app (unofficial).

This "Big List of Focuses" on Reddit.

One down, thirty to go!

Monday, December 30, 2024

My 2025 Tabletop Gaming Plan

My 2024 plan was a measured success. Improving on it seems like a better idea than starting over. Or maybe it's just easier. In either case, it's the way I'm going.

In 2024, I went back to where I started tabletop gaming - role playing games. I intend to maintain my focus on TTRPGs in 2025, but there might be room to squeeze in some miniatures wargaming here and there.



Get more of my collection off the shelves and onto the tabletop.

By collection, I'm referring to my miniature wargames as well as TTRPGs. Solo wargames are simpler to schedule. Another Five Parsecs From Home campaign is the most likely contender.

As for TTRPGs, I should have adventure module X1 The Isle of Dread ready to go when our group gets over our holiday hangovers. I'm planning on posting my notes on converting it to Old School Essentials, but only after we've played it.

The most likely game after that is Tachyon Squadron for FATE Core. Sci-fi in a more narrative system should be a good palette cleanser before diving back into OSE. I'll have whichever classic D&D module I want to run figured out by then. And after that, maybe Lancer?


Do something with the games I've Kickstarted or preordered as they come in.

This was a 2024 goal that no longer applies. I exercised some restraint and don't have any Kickstarted or preordered games on the way. I'll count that as a win here. We'll see if that holds out for another year.


Presenting more of my tabletop gaming thoughts online.

My ideas and opinions aren't special. They do have a way of bouncing around the inside of my head until I find something to do with them. Posting them online qualifies as something. It also spreads the misery by making them other people's problems.

I plan on continuing to make a nuisance of myself on Mastodon and Bluesky.

I've found ways to increase the post count on this blog. The first is getting more organized and posting more regularly. The second is cheating. Publishing the Character Creation and #RPGaDay Challenges as daily updates is a guaranteed sixty-two posts! Seriously, I'll be shooting for weekly or biweekly posts outside of those special challenges.

As for YouTube, I may end up taking the "throw things at the wall and see what sticks" approach. At least I'll be posting something there.


Make a dent in my pile of unread books (and not just TTRPG books).

One thing I might try is to favor fiction for awhile. Non-fiction can be challenging for me to get through. I have the same issue with the mechanically crunchy parts of game rules. Fiction seems to flow better. And it's been a long time since I demolished a novel over a weekend.


Make a dent in my pile of shame (miniatures and terrain).

This demands a direct assault. I need a direction to work towards. A specific goal to focus my efforts. In 2025, I'll be looking at using my long neglected 15mm scale collection for Five Parsecs From Home. That means painting many tiny 15mm dudes and terrain to match. On the bright side, nobody expects better than tabletop standard at that scale.


And that's the plan. I'll circle back and report on my progress around the middle of the year.

Saturday, December 28, 2024

How Did My 2024 Tabletop Gaming Plan Go?

"No plan survives contact with the enemy."
- Helmuth von Moltke the Elder (paraphrased)

The end of the year approaches! Let's see how things went with my 2024 Tabletop Gaming Plan.

The games I ran and the miniature I painted in 2024.

Back to where I started with tabletop gaming - role playing.

As mentioned in the Midyear Update, our group finished D&D adventure module B4 The Lost City by June. My general approach to converting it to Old School Essentials and the specific decisions I made can be found elsewhere on this blog.

The other game I ran with our regular group was Mothership. My impression of the game is favorable. My opinion of the adventure in the boxed set - Another Bug Hunt - is mixed.

I also got the chance to play a couple sessions of D&D 5e run by my son. He has some rough edges as a gamemaster, but didn't we all at that age? D&D 5e is not my game, but I'll cherish every chance I get to roll dice with our family.

My goal to focus on TTRPGs was a success. I didn't run or play in as many sessions as I hoped, but even that was a marked improvement over 2023.


Getting more of my TTRPG collection off the shelves and onto the tabletop.

Okay, this could've gone better. I was planning on running FATE Core, Night's Black Agents, or Modiphius' Conan this year. None of that happened. I'll have to work harder to make the schedule come together in the future.


Do something with the games I've Kickstarted or preordered as they come in this year.

This was a mixed success. Mothership hit the table. Lancer did not. That's still much better than my average, so I'll take it.


Presenting more of my TTRPG thoughts online.

Not that my ideas and opinions are anything special, but getting them out of my head makes me feel better. This is my 25th post on this blog in 2024. That's much better than 2023. I'm also babbling about this kind of nonsense on Mastodon and BlueSky.

YouTube, unfortunately, is where I fell down completely. I just couldn't put together the wherewithal to draft a script, set up the gear, talk to a camera, edit the raw video, add music, make a thumbnail, write a description, upload the video, wait for YouTube to process it, and watch as the algorithm tries to figure out what to do with it. It's more work than it looks like and I'm not sure what I can do to make it less demanding.


Make a dent in my pile of unread books (and not just TTRPGs).

I read more books this year than the previous one. It barely made a dent in my book pile of shame, but some books read is better than no books read.


Make a dent in my pile of shame (miniatures and terrain).

I got (checks notes) one miniature painted this year. Something had to give to make progress everywhere else and this was it. I'll need a new plan for next year.


"Strategy is a system of expedients; it is more than a mere scholarly discipline. It is the translation of knowledge to practical life, the improvement of the original leading thought in accordance with continually changing situations."
- Helmuth von Moltke the Elder

Given how poorly 2023 went for me as far as tabletop gaming is concerned, the modest improvements I made in 2024 feels great. But there's obviously room for more. Next year: new plan.

Friday, December 20, 2024

The 2025 Character Creation Challenge, Introduction

31 days. 31 characters.

That's the essence of this challenge. It's been running every January since 2021. It's time for me to give it a shot.


Carl at TardisCaptain.com is the one who's throwing down this particular gauntlet. Details are presented at TardisCaptain's Blog of Holding. The premise is simple - make a character for any TTRPG every day in January 2025 and post it for the world to see.

I intend to post each character:

TTRPGs I will almost certainly be posting characters for include:
  • Robert E. Howard's Conan: Adventures in an Age Undreamed Of.
  • Mothership.
  • Old School Essentials Advanced.
  • Star Trek Adventures 1e.

Other TTRPGs that I might use include:
  • Ashen Stars.
  • D&D 4e.
  • Lancer.
  • Night's Black Agents.
  • Star Wars (West End Games).
  • Tachyon Squadron (FATE Core).

In addition, there are any number of games I may end up digging up or spotting as I go through my collection.

My plan for now is to crank out characters for games that don't require much effort. Once I have a decent buffer, I'll take on the heavy lifting needed for more mechanically or creatively demanding games. I'd prefer to maintain a buffer throughout the challenge to keep from getting behind.

Looking forward to January!

Saturday, December 14, 2024

Black Friday/Cyber Monday Haul 2024

It's been quite awhile since I published one of these posts. There's a couple of reasons. First, many of my tabletop gaming purchases these days are PDFs. Which don't make for great photos to attract eyeballs. Second, many of my tabletop gaming purchases aren't for the games they were written for. It's to ruthlessly pillage for ideas to use in the games I actually run. This year is actually something of an exception. Third, my previous holiday deal shopping posts feature a fair amount of "these are the exciting plans I have for this stuff!" Which gets depressing when I go back and realize how few of those plans actually materialized.

But let's do this thing again anyway.


The only physical products I picked up during the sales.


From Drive Through RPG (all of theses are PDFs):

BattleTech: Periphery
The original version. These days, I'm more interested in reading BattleTech lore than playing any version of the tabletop game. It's also handy for looting ideas for use in other games.

Dark Star Violet Magazine Issue #1
A sci-fi TTRPG zine. I saw a bunch of what I suspect is AI generated art and not much useful content when I flipped through it. I'll give it a more through read through later.

Delayed Blast Gamemaster Issue #1
A fantasy TTRPG zine. Has an OSR feel. Could be fun and maybe even useful. If nothing else, I like the name.

Technophobia
Something unusual - a horror themed adventure for Lancer. I'll give it a look once Lancer moves up the list of games hitting the table.


From Exalted Funeral (all of these are physical products for Old School Essentials):

Carcass Crawler Issues #1-3
The official Old School Essentials zine. Lots of additional material. Not sure how much will be hitting the tabletop.

Old School Essentials Deluxe Referee's Screen
My relationship with GM screens is complicated. I got this more for the vibe than any expectation that's I'll get much use out of it.

The Incandescent Grottoes
I'm eventually going to need a low level adventure to start a new campaign. This one got good reviews, so it's the one I bought.


From itch.io:

The Karrakin Trade Baronies
A supplement for Lancer. Sourcebook for a bunch of space feudalists - a trope that I'll need throw scorn at sometime. Also has some optional rules that were the main attraction of the book for me. I would've preferred a physical product, but a PDF will do for now.


Those are my holiday sale retail therapy purchases for this year. This lists also serves up some clues about my upcoming tabletop gaming plans. I've found that what I purchase on Black Friday and Cyber Monday tends to influence what I'll be playing and running in the coming year. Previous posts in this series are below:

Black Friday / Cyber Monday Haul 2019, Part One

Black Friday / Cyber Monday Haul 2019, Part Two

Black Friday / Cyber Monday Haul 2020

Black Friday / Cyber Monday Haul 2021, Part One

Black Friday / Cyber Monday Haul 2021, Part Two


Happy Holidays!

Friday, December 6, 2024

My Favorite Stuff 2024

This is a list of stuff that's been working well for me over the past year or two. Handy if you're doing some last minute holiday shopping for a tabletop gamer. Or if you are a tabletop gamer looking to spend some cash or gift cards received over the holidays. Or if you just want to indulge in some retail therapy. I'm not in a position to judge.


I skipped a "My Favorite" post last year due to my tabletop gaming interregnum. Links to past posts along these lines:

My Favorite Things 2018

My Favorite Stuff 2020 and 2019

My Favorite Stuff 2022


My New Dropper Bottle Case



Old School Essentials

I didn't realize that I never stated my opinions about this game until I sat down to write this post.


It's exactly what I wanted.

A question I sometimes see is: "Why not use the classic D&D and AD&D materials directly?" Well, that would mean spending time and money on the following to get what I was looking for:
  • Cook Basic D&D down to its heart and soul. Which means purchasing the Dragons & Dragons Rules Cyclopedia and throwing out huge chunks of it.
  • Take what I most enjoyed about AD&D and convert it to be fully compatible with the chopped down version of Basic D&D from the first step. Which means taking the three AD&D core books and not using most of them.
  • Hand our group the resulting document sometime in the 2030s.
Or I could do what I actually did:
  • Shop around for a product that already did all that work for me.
  • Wait for a sale on the Exulted Funeral site.
  • Purchase a pair of books from Necrotic Gnome.
  • Be impressed by the clear writing and organization of the Old School Essentials books.
  • Download a bunch of free content from Necrotic Gnome, including a checklist of options to bring to our group.
I'm happy with the choice I made.


D&D Module B4 The Lost City

I previously published a couple of posts about this module:

Preparing a Classic D&D Module for OSE

Remodeling B4 The Lost City

This may end up replacing B2 The Keep on the Borderlands as my go-to for starting a nostalgic old school campaign. It's not without flaws. It does need preparation before putting it in front of players. And it does not in any way benefit from modern concepts of layout and organization. But the swords and sorcery flavored dungeon delve at its core? An experience not to be missed.


Mothership Boxed Set

I've posted my thoughts and experiences about this game before:

Countdown to Mothership

Mothership Debrief - Another Bug Hunt

It's a delight to open a tabletop RPG boxed set in the halcyon year of 2024. Good rules. Good presentation. The starter adventure is...


...a tad undercooked.


The Middle Ages: A Graphic History by Eleanor Janega and Neil Max Emmanuel

This book is my new recommendation for "an introduction and/or overview of the Middle Ages" to anybody who asks. Which comes up both more and less often than folks might believe. If everything you know on the topic comes from Gary Gygax and YouTube, you should read this book.


Army Painter Wet Palette

I used to slap my paint on a ceramic plate or cheap plastic artist's palette. Like a savage or something. Now I carefully add water to the absorbent pad, lay on a sheet of parchment paper, and mix my paints like a professional. Has it improved my brushwork? Not one darn bit. But it does keep my paints fresh and perky while I break down sobbing at my inadequate skills while base coating a miniature.


That's my favorite stuff some this year (and last year). Let's see if I remember the next post in this series in 2025.

Wednesday, November 20, 2024

Mothership Debrief - Another Bug Hunt

This isn't a review. I'm simply reporting our group's experiences with Mothership and the first impressions I had while running it. My initial thoughts about Mothership are posted at the other end of this link.

We took on Mothership with character generation (session zero) and a session of Another Bug Hunt in August. Scheduling issues prevented us from meeting back up to complete Another Bug Hunt until November. This means that, once again, my attempt to run a horror scenario in October has failed. I'm beginning to think that Halloween really is cursed.


A caveat: It's entirely possible - likely, even - that some of our experiences were due to my misunderstanding aspects of Mothership or Another Bug Hunt. I also acknowledge that some of the things I criticize here may be addressed by Tuesday Night Games or the Mothership community on Discord or a social media post somewhere. This blog post describes our group's experiences using Mothership and Another Bug Hunt out of the box. Nothing less. Nothing more.

Spoiler warning: I'll be discussing Another Bug Hunt from the perspective of a gamemaster who has run it in its entirety. There will be spoilers.


Session Zero - Character Generation

The process is straightforward and is streamlined by being summarized on the character sheet. A flow builds as players follow each step on the sheet rather than having to bury themselves in the rules. We had to look up specifics like what a particular skill or piece of equipment does, but these were brief pauses rather than lengthy distractions.

A weakness in character generation is the scarcity of equipment. Characters are effectively locked into the gear they roll up randomly. Their starting funds are woefully inadequate for purchasing anything else at the inflated prices listed. This removes a player's ability to customize their character through equipment selection.

Limiting starting equipment also strains the gamemaster's ability to convey information to the players. This came up while running Another Bug Hunt. Nobody was lucky enough to start with something to analyze a body or scan an area for life signs. This meant that they had to hope for an intact surgical suite to do autopsies on the corpses they found. Given that important clues were hidden in those dead bodies, I ended up planting a medical scanner in the wreckage of a medical lab. It's an easy fix, but why am I taking on the role of designer while running a published adventure?


Session One - Starting Off

Another Bug Hunt was written to introduce Mothership. It includes plenty of advice for the gamemaster. There are opportunities to use just about all the rules. This gives a new group a taste of everything the game has to offer. It's a good introductory adventure, but I do have notes.

The derelict base that the player characters initially explored was challenging and the descriptions conveyed the intended mood. The risks were moderated by cautious play. Our group's experiences with Old School Essentials this year left a lasting impression on how to handle squishy characters in hostile environments.

We completed the initial location and ended the session as the player characters were preparing to leave the base. Planning their next move would have been aided by an overview map showing all the locations in the adventure in relation to each other. I found no such map in the book.

I ran into an issue during a specific encounter. The player characters can find the "Sansa VI Org Chart" in an office. This chart is printed on the inside front cover of the adventure. Foreseeing this, I printed out a copy as a handout. Unfortunately, the chart accurately lists the current status of various individuals as KIA (Killed In Action) or MIA (Missing In Action). Which strikes me as a bit of a spoiler. I asked our group to ignore that information.

Another presentation issue is that Another Bug Hunt looks great - on a backlit screen. Sections of the printed version as difficult for my aging eyes to read. Parts of it are white or orange text on a black background. Other parts are black text on a green background. I could have reprinted those sections in a way to make them easier to read, but I paid for the printed version in the boxed set.


Session Two - Wrapping Up

The player characters managed to escape the planet, but there were some close calls. They also went through most of the content in Another Bug Hunt. I wasn't expecting to be able to do that in a couple of sessions. The adventure hummed along a brisk pace.

As with the first session, the players were able to avoid the most deadly encounters by moderating risks and focusing on objectives. The overall risk level of the adventure was reduced by my die rolls. Random encounter rolls kept coming up empty. That's been true of other games, but it was particularly noticeable here. I considered fudging the results, but I dislike that option. More static encounters might have helped here.

The timeline running during adventure does a fine job of keeping up the pressure. Another Bug Hunt features a storm with winds strong enough to prevent evacuation and flood waters high enough to make certain areas inaccessible as the weather worsens. The chance of a random encounter also increases over time. This gradually closes off options while raising the stakes as the adventure moves forward.

The maps were good, but not perfect. The terraforming complex map could have used notations indicating the directions of the other locations. This would help to determine where the player characters are approaching from and going to. Again, there's no overview map that I could find to show the players and help them with planning.

Speaking of the terraforming complex - it incorporates a dam and generates power. However, it also has a reactor that produces radiation. So is it hydro-electric or a water cooled nuclear reactor? The adventure doesn't have an answer - the text calls it both things. I just asked our group to roll with it.

The central concept of Another Bug Hunt is an infestation transmitted by sound. Specifically, the shriek made by the titular bugs. Even hearing it over a radio transmission will do the trick. This was a difficult idea for our group to get our heads around. I ultimately got through by explaining that there's a psionic component to the shriek.

The end of the adventure presents a chance to use the spaceship combat rules. However, I couldn't find stats for the executive ship in Another Bug Hunt. A look at the Shipbreaker's Toolkit revealed that an "Executive Transport" is typically unarmed. If so, what's the space encounter supposed to teach? How to get shot at? I ended up skipping it entirely.


Overall Impressions

Mothership is the kind of rules light system that works best when run by a gamemaster willing to make things up on the spot. This is not a system for those who like everything locked down, meticulously defined, and with a rule for any situation. There's a strong OSR feel, although the rules are not descended from classic RPGs.

Another Bug Hunt is a good, but undercooked introductory adventure. The presentation is flawed. There are inconsistencies in the information provided. Perhaps another editing pass or a little more polish could've improved it. That said, it does its job. Our group came out of the experience with a good impression of the game, an understanding of the rules, and looking forward to playing more down the road.

Tuesday, October 29, 2024

Reaper Bones 77046 Bat Swarm

As far as I can recall, it's been a year since I last slapped paint on a miniature. There was a couple of terrain projects during that time, but that's not quite the same kind of painting. "Tabletop standard" has a different meaning when applied to miniatures versus terrain. People pick up miniatures, hold them up to their faces, scrutinize the things, and ask about the lack of painted on eyes. Terrain only needs to be painted well enough to get the point across.

It's been way too long.


What did I have to work with? Wiping the dust off my wet palette revealed it to be fine. Surveying my paints had mixed results. The dropper bottle stuff seemed fine, but all needed a through shaking. The sheer incompetence in plastic form that are Games Workshop paint pots was another story. About half of it dried up, leaving nothing but hard flakes and wasted potential. My brushes are all fine, being stored well out of reach of my daughter's cats.

I decided to start with something straightforward. Something that would look fine with a base coat, some shaky brushwork, whatever highlighting I could muster, and awash to cover up my mistakes. That all added up to a Reaper Bones miniature from my pile of shame.

This miniature depicts a swarm of bats flying around a grave marker. It fit the season and didn't seem too demanding of my rusty skills. A nighttime scene limited the colors I needed - it's all dim lighting and shadows.

I described my process for preparing and basing Reaper Bones miniatures in this linked post.

For my first attempt, I painted the whole thing black and went overboard with drybrushing it gray. Trying to recover with a black ink only made it worse. I covered it all up with a black base coat again to reset and start over.


Paints used:
  • Reaper Master Series Pure Black 09037 - used because the last of my Citadel Colour Chaos Black died in the bottle.
  • Citadel Colour Codex Grey - still clinging on to life.

Instead of jumping straight to a medium gray, I used a mix of black with a little gray for the first drybrush layer. I added more gray for each following layer, getting less aggressive with the drybrushing each time.

I highlighted certain areas with an even mix of black and gray. I paid particular attention to the edges of certain bat wings, the grave marker, and a skull on the ground.

The final touch was to reintroduce shadows. Some areas that didn't need it got hit with the previous drybrush layers. I watered down the black paint remaining on my palette and used it as a wash. The wash was applied selectively. Only the areas that would be in shadow and needed to be darker got hit with the wash.

The end result is a serviceable miniature. More importantly, it a start to get me back into miniature painting. I'll likely ease back into it with another Reaper Bones miniature or three before tackling something more exciting.

Tuesday, October 22, 2024

Suspension of Disbelief

There was a moment when suspension of disbelief failed for our group while running through D&D module B4 The Lost City. The party reached the level below the undead infested tombs and found some ogres milling around in a storage room. The players questioned how the ogres - as living creatures - came from and how they survived in a ziggurat in the middle of a desert.

It was a reasonable question.

"I don't know. I didn't write the module." I replied.

Maybe throwing Tom Moldvay under the bus wasn't the most gracious move, but he should have provided an answer in the module if he didn't want to catch the blame. D&D adventure design when B4 The Lost City came out was centered around the dungeon as a series of entertaining challenges for the players. Notions of how these spaces might exist as plausible environments within the game setting weren't a consideration.

Yet.

The pendulum swung the other way later. Games emphasized the unchallenged assumptions of their designers. The word "realism" got waved around like a banner. Things that made the artificial nature of games and their settings caught unkind criticisms.

But the truth of it is: Game mechanics are always as obvious as the books and dice sitting on the table. And fictional settings only hold up to so much scrutiny.

That said...

There really should be a reason why ogres are hanging around a storage room in a ziggurat in the middle of desert.