This post continues a look at 30 Minutes Missions. The previous post with my first impressions of the Alto itself can be found by clicking this link. Here I'm examining two of the options kits available for the Alto.
Original recipe Alto compared with optional face plate, shoulder armor, and chest armor. |
The option kits came as a bundle when I ordered the Dark Gray Alto on Amazon. Frankly, I'm not sure if I would go that route again. The cost of the bundle was only slightly cheaper than ordering the items from an import site like Hobbylink Japan. It also took about the same amount of time to ship. On the other hand, the bundle did have matching colors for the Alto and Option Armor kit, so that's nice.
Both kits are made specifically for the Alto. This makes sense for the armor, since the parts have to fit the shape of the model. However, I'm not sure why the weapons wouldn't work with other models. They are mostly handheld or fit on parts that should be universal within the 30MM line.
As before, I cut the parts off the runners and assembled them without any further tidying up.
Option Armor for Long Range Sniping (Alto Exclusive/Dark Gray)
This kit comes in a bag containing the instructions and a single runner. A little disappointing, but the kit is only a couple of bucks USD before factoring shipping costs. Given the prices I've seen for a similar amount of plastic in the form a single miniature, that's not bad.
Both kits are made specifically for the Alto. This makes sense for the armor, since the parts have to fit the shape of the model. However, I'm not sure why the weapons wouldn't work with other models. They are mostly handheld or fit on parts that should be universal within the 30MM line.
As before, I cut the parts off the runners and assembled them without any further tidying up.
Rosie examines the Alto's knee while Sarah looks on. |
Option Armor for Long Range Sniping (Alto Exclusive/Dark Gray)
This kit comes in a bag containing the instructions and a single runner. A little disappointing, but the kit is only a couple of bucks USD before factoring shipping costs. Given the prices I've seen for a similar amount of plastic in the form a single miniature, that's not bad.
Shield option attached to the arm and shoulder. |
The runner has parts for:
Option Weapon 1 for Alto
This kit comes in a small box holding a pair of runners. The variety of parts offers a satisfying selection of firearms and melee weapons.
The choice of firearms starts with a duplicate of the submachine gun included in the Alto kit. The other firearm parts attach to the pistol grip/receiver of the submachine gun, replacing the short submachine gun barrel with one resembling an assault rifle with an underslung grenade launcher or a long barrel suitable for precision shooting. There are also two sights available - the one that come with the submachine gun (resembling a reflex sight) and a larger one that looks like a telescopic sight. Finally, there is grip that can be attached to the side of either rifle.
The melee weapons are based on the knuckle weapon included in the Alto kit, using it as a handle/hand guard. A duplicate of the knuckle weapon appears in this kit, allowing for dual wielding. The melee options include a combat knife, axe, and sword. They can be attached to the knuckle weapon or to a part that replaces a hand. There is also a shaft that can be combined with the melee options to create a variety of polearms.
The option kits make the Alto more versatile, allowing it to be customized to better fit a particular role or setting. Combining the chest and shoulder armor with a submachine gun and melee weapon makes the Alto into a nifty close combat unit. Of course, outfitting giant stompy robots with pointy and stabby things doesn't fit every setting. In Battletech, for example, melee weapons for 'Mechs exist, but are an unusual design choice compared with guns, energy weapons, and missiles. However, 30MM is clearly more inspired by settings like Gundam, which feature melee weapons as standard issue for mobile suits. It really depends on the game - a giant robot with an equally big sword fits right into some, but is over the top for others.
- A replacement face plate. It pulls off the appearance of some kind of telescopic sensor array, which fits the "Long Range Sniping" theme. A sticker for the lens would have been nice - I'll have to see about painting it sometime.
- Replacement armor plates for the chest and shoulders. These are more beefy than the ones that came with the Alto. I'm not sure why a sniper would need additional protection in these areas. The shoulder parts don't seem to have the snug fit of the originals - they pop off more easily.
- A shield that can attach to an arm or shoulder. I'm not sure why a sniper mecha would need a shield that looks like it could double as a melee weapon. Maybe I'm not part of the intended market for these things?
The chest and shoulder armor, combined with the shield, offers up the appearance of a brawler rather than a sniper. The original Alto face plate works to complete the close in fighter look. The sniper face plate works well with the Alto's original armor plating.
Roy Roy drone undergoing trials while an evaluation team in light duty vacc suits looks on. |
Option Weapon 1 for Alto
This kit comes in a small box holding a pair of runners. The variety of parts offers a satisfying selection of firearms and melee weapons.
Submachine gun, assault rifle, and long rifle with telescopic sight and grip. |
The choice of firearms starts with a duplicate of the submachine gun included in the Alto kit. The other firearm parts attach to the pistol grip/receiver of the submachine gun, replacing the short submachine gun barrel with one resembling an assault rifle with an underslung grenade launcher or a long barrel suitable for precision shooting. There are also two sights available - the one that come with the submachine gun (resembling a reflex sight) and a larger one that looks like a telescopic sight. Finally, there is grip that can be attached to the side of either rifle.
Empty hand, stabby hand replacement, axe hand replacement. I tried the sword, but it just looked silly. |
The melee weapons are based on the knuckle weapon included in the Alto kit, using it as a handle/hand guard. A duplicate of the knuckle weapon appears in this kit, allowing for dual wielding. The melee options include a combat knife, axe, and sword. They can be attached to the knuckle weapon or to a part that replaces a hand. There is also a shaft that can be combined with the melee options to create a variety of polearms.
Axe and sword attached to the polearm shaft. |
Something I Forgot from the Last Post - The Roy Roy
This is a small robot that comes with the Alto kit. Not including it in my previous post was an oversight on my part. It works as a drone for either 15mm or 28mm scale. The body of the Roy Roy can be attached to the top of the Alto as an insectoid looking head alternative.
This is a small robot that comes with the Alto kit. Not including it in my previous post was an oversight on my part. It works as a drone for either 15mm or 28mm scale. The body of the Roy Roy can be attached to the top of the Alto as an insectoid looking head alternative.
Roy Roy and Roy Roy head. |
The option kits make the Alto more versatile, allowing it to be customized to better fit a particular role or setting. Combining the chest and shoulder armor with a submachine gun and melee weapon makes the Alto into a nifty close combat unit. Of course, outfitting giant stompy robots with pointy and stabby things doesn't fit every setting. In Battletech, for example, melee weapons for 'Mechs exist, but are an unusual design choice compared with guns, energy weapons, and missiles. However, 30MM is clearly more inspired by settings like Gundam, which feature melee weapons as standard issue for mobile suits. It really depends on the game - a giant robot with an equally big sword fits right into some, but is over the top for others.
I wasn't kidding about the look of the sword hand replacement. |
The various guns should fit into a wider variety of settings. There are enough parts to build a pair of submachine guns, if dual wielding isn't just too much for the game in question. The assault rifle is a good choice to give the Alto the look of an infantryman. The long rifle with the sensor face plate sends the message that something in the neighboring time zone is going to get an unwelcome surprise. Again, it depends on the game.