Monday, May 11, 2020

Warsenal Angled Planters and Benches

These are Angled Planters from Warsenal. This specific product doesn't appear to be available at this time. However, they are included as part of certain Island Packs and Warsenal's Square Planters are a comparable product.

The Havoc Girls check out a small park. Some of the groundskeepers went missing recently.

These Angled Planters have been unfinished projects (UFOs) for awhile now. I've got plenty of hobby projects sitting around in various states of completion. Even though I'm still working regular hours, some of my work can be done from home and the commute has been much easier. This freed up time that I've been using to catch up. My plan is to shoot down as many UFOs as possible to free up space and time down the road for new projects.

This project became a UFO after I ran into some issues gluing it together. The Angled Planters use MDF parts for the main structure with plastic panels for the details on the sides. The glue I used worked well for holding the MDF parts together, but the plastic panels popped off with routine handling. Fortunately, this problem came up before priming or painting. Since I had other priorities at the time, I stored the parts in a plastic bag with the intent to get back to it later.

As it turned out, "later" took awhile.


The second step of restarting this project - the first was making sure that all the parts were still in the bag - was to sand off the glue residue from the plastic panels and where they were glued on to the MDF pieces. This also had the benefit of roughing up the surfaces and insuring a stronger bond when I reassembled the pieces with cyanoacrylate glue.

A pair of tourists use a public comm array in a small park to call for directions.
Priming was straight forward - I just sprayed on a thin layer of dark gray auto body primer.

Next came spraying on the base color. I prefer to spray on the base color for projects with large, flat surfaces. It helps with achieving an even, consistent layer of paint.

This particular color was chosen for these very important reasons:
  • I knew that this product works on both MDF and plastic from past experience.
  • I still have a can of the stuff in the garage and need to use it up.
  • Spraying on the base coat would speed things up.
  • I felt the need to use up the can.
  • The bold and colorful Jack Kirby aesthetic appeals to me for futuristic civilian models and terrain. I've still be reaching for khaki, olive, and brown for near-future or hard sci-fi military stuff.
  • I really need to use up that can.
I applied a dark wash left over from a previous project to bring out the details. The wash was brushed on and the excess was wiped off with a sponge to prevent pooling. I also experimented with using a Silver Metallic Sharpie to simulate wear on the corners of one of the pieces, but I didn't feel that it really added anything worthwhile.

For most of the pieces, I decided to simulate soil and foliage from an Earth-like environment. I applied the same mix of PVA glue, Folk Art 231 Real Brown paint, water, and sand that I use to base some of my miniatures and allowed it to dry completely. The green bushes are Woodland Scenics Light Green Clump-Foliage held in place with PVA glue. A neatly trimmed appearance might have been more appropriate, but I feel that the uneven look is more interesting to look at. The bare patches allow the basing material to show through.

The quality of landscaping declined after the groundskeepers started disappearing.

I wanted some kind of alien plant life for the remaining pieces. Some spare melted drinking straws stored away from the Alien Plant Terrain project I did several years ago did the trick. I picked out the best of the lot and hit them with a few layers of spray paint. A layer of black covered the bright colors of the plastic. This was followed up with a layer of red and finally a layer of orange. Again, the color choices were determined by what I had on hand and had a mind to use up. I attached the straws to the planter pieces with hot glue.


These XT flora samples adapted well to class-M conditions. There is no evidence that they are carnivorous.
Alien plants need alien soil to grow in. In this case, I used an Ikea product - Kulort. It's crushed glass used for decorative projects. I picked up a bottle awhile back for use in alien terrain projects and as basing material. There were a number of colors available - I opted for black since it would match with just about anything.
Unlike the Angled Planters, the Benches weren't UFOs. I assembled and painted these awhile back. However, the tan color I originally used was rather bland. I decided to repaint the Benches to match the Angled Planters. This would make using them together easier (and use up more of the can). A dark wash brought out the details and a little work with a Silver Metallic Sharpie added some wear marks to the edges.

The Benches are available from Warsenal on their own and as part of their Island Packs.

Benches in the process of being moved for park maintenance. They're a little worn and could use a touch up of paint.

Together, the Angled Planters and Benches make for good scatter terrain to represent a park or similar area in a sci-fi setting. Both are large enough to plausibly provide cover for 28mm figures, although more robust small arms might be able to penetrate the Benches depending on the setting and rules used. Combining the Benches with some consoles and container pieces could represent the passenger waiting area in a spaceport. The Benches could also be placed around a stage or large data console piece for a theater or auditorium.

Saturday, May 9, 2020

No Chupacabracon This Year - Looking Back at a Local Tabletop RPG Convention

My original plans - made last year - for first weekend of May was to go to Chupacabracon. I would take in the cyberpunk theme for the year (the con's name was even changed to Chupacabracon 2020 for the occasion), attend a couple of panels, and sit down for as many roleplaying game sessions as I could before my body reminded me that a man of middle years can't game all weekend like he could a couple of decades ago. Unfortunately, putting that many bodies in close proximity for a whole weekend is a bad idea these days. The convention organizers made the announcement that they would be shutting down a couple of months ago. It was the best choice they could make. I'm just a little bummed out that my favorite local tabletop roleplaying game convention was canceled this year.

This seems as is as good a time as any to look back.

Chupacababracon V was the first I attended.  I published a post about it a week after it wrapped up in 2018. That post doesn't properly convey the feeling I came away with after it was over. Something about Chupacabracon clicked with me. Looking back, the magical moment may have been while I was munching on Round Rock Donuts and slurping coffee while listening to Kenneth Hite and Mark Carroll discuss horror (Lovecraftian and otherwise) in roleplaying games. Or it could have been playing a Star Wars D6 game run by Bill Slavicsek. Or it could have been something I couldn't quite put my finger on. I just knew that I had found something I liked and was looking forward to experiencing again.

I did attend Chupacabracon VI last year, but didn't post about for a couple of reasons. First, I mostly ended up going to panels that year. Not really the most exciting stuff to write or read about. Second, I didn't take many photos while I was there. It just slipped my mind. This blog doesn't include the phrase "over the hill" for nothing. With little in the way of thrilling game-play or photos to spice up a post, I decided to skip doing a Chupacabracon post for 2019.

That may not have been the best call.

I played two games at Chupacabracon VI. The first was a Savage Worlds game held Saturday evening. The other was a session of Grim War on Sunday afternoon. My recollections of these games were aided by Tabletop.Events, the tabletop game event management site used by Chupacabracon. Tabletop.Events still had the schedule I set up for last year.

The beginning of the Savage Worlds game. Before we all split up. Because that always works out.

The Savage Worlds game was a reverse dungeon scenario. We played Orcs defending our subterranean home from invading adventurers. The Orc who seized the most treasure - by fair means (taking it off the bodies of adventurers) or foul (taking it off the bodies of other Orcs) - would be the winner. Naturally, between the group splitting up and backstabbing each other, it was the Orc who spent much of the game as far from danger as possible who won! Our host - Steve Kellison - mentioned that this was one of a series of scenarios he's run with this set up of terrain and miniatures. Great fun!

Grim War is a superheroes game with weird and horror elements using the One Roll Engine (ORE). It was my first experience with ORE. Fortunately, one of the designers - Greg Stolze - was running the game and had plenty of experience at explaining how everything worked. The experience turned out to be not quite my cup of tea. I'm not sure if it was the game itself or the fact that everyone was a little punchy on the last day of the con. I'd probably give it another shot if the opportunity comes up. I did pick up a few valuable lessons about running a convention game.

The scenario that Greg Stolze ran was simple - we were supers trying to get by while maintaining a low profile. Only government sanctioned supers are legal in Grim War. Naturally, we were independents operating without the approval of the powers that be. There was an item - I don't remember what - stored in a nearby bank that we had to retrieve. Greg Stolze produced a map of the bank building and let us start planning the heist. Most of the session was taken up with casing the bank, other preparations, and a confrontation with a team of government supers at the bank.

What stuck with me was the minimalist approach that Greg Stolze took. He provided each of us a few handouts including a character sheet and the map of the bank, but relied on a "theater of the mind" approach for everything else. He was able to run most of the session from memory, but I do recall him consulting a set of notes at least once. With a simple scenario that he obviously had run before, he wouldn't have to look up a bunch of rules. With minimal materials, he wouldn't have to pack pounds of stuff into his luggage. It's a clean, elegant approach that I might borrow if I start running convention games.

Moving forward, it looks like tabletop gaming conventions are moving online. There was some discussion of running Chupacabracon 2020 as a virtual event in August, but I haven't heard anything recently about the idea. Tabletop.Games is running its "Con of Champions" on May 23-25 to keep itself afloat. Given how many tabletop gaming events have canceled this year, it's no surprise that Tabletop.Games needs a hand. I'm still considering it, but it will give me a chance to see how games are run online. That's gonna be a handy thing to learn these days.