This is another rival, but not necessarily evil, party of NPC adventurers for use in our ongoing OSE Advanced Fantasy campaign. The previous bunch were made up of traditional character classes and backgrounds. This one experiments with some of the new stuff introduced in various issues of Carcass Crawler. I used Necrotic Gnome's NPC generator to create the initial stats and modified them to fit, since it doesn't offer the full range of options I was trying out. I also used Fantasy Name Generators to inspire the names. As before, all alignments are listed as to be determined (TBD).
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| This was the only photo with my copies of Carcass Crawler that I had handy. |
Cleeg, Goblin Assassin
Level 3 Assassin (NPC)
Armour Class 7 [12] (leather armour + shield)
Hit Points 7
Attacks 1 × dagger (1d4)
THAC0 19 [0]
Movement Rate 90' (30')
Saves D11 W12 P11 B16 S13
Alignment TBD
STR 10 INT 9 WIS 7
DEX 9 CON 9 CHA 10
Items None
Cleeg is underwhelming as an assassin, but the talents from his goblin heritage go some way to making up for that. He mainly serves as a scout while looking for a chance to strike from the shadows. Cleeg's biggest worry is that somebody will discover that he owes his training not to the Assassin's Guild, but to a secret cabal of goblins who operate in competition to them.
Vester Costigan, Mutoid Thief
Level 3 Thief (NPC)
Armour Class 2 [17] (leather armour)
Hit Points 8
Attacks 1 × two-handed sword (1d10+1) or sling (1d4+1)
THAC0 19 [0]
Movement Rate 90' (30')
Saves D13 W14 P13 B16 S15
Alignment TBD
STR 12 INT 9 WIS 11
DEX 18 CON 9 CHA 12
Items Two-handed sword +1, Sling +1
Special Scales
Vester is descended from a noble family that was on the losing side of a secession dispute. They ended up being imprisoned and experimented on by the new court wizard. Another regime change resulted in them being released. With nowhere else to turn, the surviving Costigans came to live in the hidden spaces of the capitol. Vester dreamed of becoming a great warrior, but found himself employed as an enforcer by the Thieves' Guild. He finds the life of an adventurer to be more to his liking.
"Crown of Thorns" Mycelian Cleric
Level 3 Cleric (NPC)
Armour Class 4 [15] (chainmail + shield)
Hit Points 9
Attacks 1 × mace (1d6+2) or 1 × spell
THAC0 19 [0]
Movement Rate 60' (20')
Saves D11 W12 P14 B16 S15
Alignment TBD
STR 16 INT 11 WIS 15
DEX 9 CON 12 CHA 11
Spells cure light wounds (cause light wounds), light (darkness)
Items Chainmail + 1
"Crown of Thorns" isn't their name, but simply what others call them. Exactly how Crown joined a major church and rose up to be an adventuring warrior-priest is something that they are keeping to themselves. However, his status is accepted without question by members of his church. Crown normally casts the reversed form of light to counter their sensitivity to bright light. They are also seeking leads on something called an "umbrella" to help with sunlight exposure.
Ornella, Tiefling Bard
Level 3 Bard (NPC)
Armour Class 2 [17] (chainmail)
Hit Points 15
Attacks 1 × sword (1d8+2)
THAC0 19 [0]
Movement Rate 60' (20')
Saves D13 W14 P13 B16 S15
Alignment TBD
STR 10 INT 10 WIS 9
DEX 16 CON 11 CHA 14
Spells entangle, speak with animals [See Advanced Fantasy]
Items Sword +2 (Venger) [See Advanced Fantasy]
Ornella sees herself as a warrior poet. She's not far off with her swift movements and prized magical sword. That stated, she's still a hit whenever she performs with her lyra.
Caeda Varajor, Wood Elf Ranger
Level 3 Ranger (NPC)
Armour Class 6 [13] (leather armour)
Hit Points 12
Attacks 1 × two-handed sword (1d10+3) or spear (1d6+3)
THAC0 19 [0]
Movement Rate 90' (30')
Saves D12 W13 P14 B15 S16
Alignment TBD
STR 16 INT 9 WIS 14
DEX 15 CON 10 CHA 14
Items Ring of Spell Turning, Two-handed sword +1 (+3 vs Regenerating Creatures), Spear +1
Caeda has used a bow since childhood, but prefers the heft of a greatsword in battle and the solid feel of a spear while hunting. The forest is home to her, but the dungeon is a relatively new experience. Her only failing is that she sometimes gets in over her head.
Ashlee, Dragonborn Fighter
Level 3 Fighter (NPC)
Armour Class 2 [17] (plate mail + shield)
Hit Points 17
Attacks 1 × Rod of Lordly Might as mace (1d6+2)
THAC0 19 [0]
Movement Rate 60' (20')
Saves D12 W13 P14 B15 S16
Alignment TBD
STR 16 INT 11 WIS 9
DEX 10 CON 12 CHA 12
Items Rod of Lordly Might [See Advanced Fantasy]
Ashlee is a proud and brave warrior who seeks glory and wealth as an adventurer. Unfortunately, her family are a line of professional soldiers. There's no overt pressure for her to conform - the real black sheep are the ones who turned to mercenary work - but the support Ashlee receives from her family is less than enthusiastic. This bothers her, but not enough to turn her away from what she sees as her calling.
Another six characters done, thirteen remaining!











