It's as good a time as any to take a look at the plans I made for gaming this year. Things didn't go as planned, but that's how life works.
The idea of running quarterly RPG games hit scheduling issues and go tossed to the side early in the year. But the underlying concept of promoting variety did work. I got three games off the ground during 2012.
Unfortunately, two of those games died off within two sessions. The first fizzled out. My issues with the ruleset (Palladium) caused me to trash the second.
The third, an AD&D campaign partly motivated by nostalgia, lasted for the planned half-dozen sessions. My gaming group will likely revisit this one later in 2013.
I tried my hand at creating my own terrain and learned quite a bit. Of course, some of that knowledge came at the cost of failure. Still, I feel better about trying, failing, and learning something than not taking the chance at all.
I have also been looking at sources of terrain for purchase. Expect some more reviews in 2013.
I got a fair amount painted this year. Certainly the projects that were hanging over my head from 2011 were all completed early in the year.
Not buying more miniatures went out the window with the Reaper Bones Kickstarter. The summer and winter sales from various sources were also too tempting to resist. The end result is that my pile of unpainted metal, resin, and plastic is bigger than it ever was in 2011. Things will get even worse in March 2013 if Reaper stays on track.
So, yeah, more painting.
Overall, not a bad year.