Saturday, March 15, 2025

Comparing 4 TTRPGs on the Ides of March

This is not a serious post. Yes, I am making light of the assassination of Gaius Julius Caesar, Dictator for life of the late Roman Republic. Anybody trying to convince me that over two millennia is too soon is going to be in for a rough time.

Anybody in the mood for salad?

Let's observe the Ides of March by examining four TTRPGs from my collection on the basis of:
  • Does the game support stabbing as an in-game activity? What quality of stabbing can player characters achieve?
  • Is assassination supported as an in-game activity?
  • How savage are the politics in the setting? Are they brutal enough that assassination is seen as a viable and even legitimate political tool? What role does stabbing play in such assassinations?
The four TTRPGs I've selected have been previously featured on this blog. In no particular order:
  • Old School Essentials Advanced Fantasy
  • Mothership 1e
  • Robert E Howard's Conan Adventures in an Age Undreamed Of
  • Star Trek Adventures 1e

Stabbiness

OSE Advanced Fantasy
This should be a fabulous opportunity for player characters to indulge in real quality stabbing. However, stabbing is but one option available among many here. And those other options are often more efficient.

Mothership
Although guns are favored, player characters have options for knives and other stabbing weapons. The vibechete has great potential here, but does seem to be more of a slicing weapon. On the other hand, the player characters may not be the ones getting in the majority of the stabbing. Many of the things that lurk in the long dark have claws and pointy tails that put them ahead in the business of stabbing.

Robert E Howard's Conan
The genre is called swords and sorcery, but could just as easily be swords versus sorcery. With swords in the name, there's plenty of opportunity for stabbing. And the game offers a variety of options with all kinds of bladed weapons. It even supports viable archer builds for stabbing at range. Which is ideal for player characters who don't want to walk all the way over there to stab somebody.

Star Trek Adventures
Stabbing isn't really a strong focus of Starfleet. Although Andorians preserve it as part of their cultural heritage. Klingons, on the other hand, make sure to get in some stabbing on a daily basis. They stab their enemies, their still-living food, and each other. It gets even better during the Dominion War, when the Jem'Hadar show up with their bayonets and knives. A close quarters fight between Klingons and Jem'Hadar could quickly devolve into nothing but a stabbing match.


Assassinations

OSE Advanced Fantasy
The game literally has the Assassin class available. And the Thief can also work as a perfectly competent stealth killer. Even more so in some cases, since the OSE version of the Assassin lacks the ability to deal with locks, traps, and other security measures.

Mothership
Corporations and the greed they inspire are the real baddies in space horror. Quietly eliminating a corporate executive at the direction of a rival or to send a message are possible scenarios. Most higher ranking corporate officers with an ounce of sense will likely have security measures in place. There may also be complicating factors like something going wrong with their latest corporate-backed pet projects at the same time as the attempt. Nothing like cloned alien critters breaking out of containment to spice up an otherwise straightforward scenario.

Robert E Howard's Conan
It could be argued that a warrior like Conan would prefer to prove himself on the field of battle. Of course, Conan was never particularly scrupulous about how he made his money. And Conan was the target of assassination attempts when he became too much of a pain for somebody in power. There should be plenty of opportunity in the setting for those seeking employment as assassins or avoiding those employed as assassins.

Star Trek Adventures
Starfleet doesn't condone assassinations. Except for those dodgy Section 31 types. And Sisko that one time. And those times when Worf takes an interest in Klingon politics. On the other hand, polities other than the Federation have even less restraint. Klingons are perfectly content to send warriors with blades to strike their foes from the shadows, although using poison is a no-no. Romulans and Cardassians are happy to rid themselves of troublesome folks using a variety of means, including hired assassins. Solving the mystery of just who killed somebody with a long list of enemies could be a fun exercise in the Star Trek setting.

How about ordering pizza?

Ruthless Politics

OSE Advanced Fantasy
There doesn't seem to be an official setting for OSE, but adopting settings from other F20 games seems simple enough. Most published F20 settings are politically stable. Upheavals typically come around the time of edition changes rather than arising organically within the setting. However, internal conflicts that don't threaten the established order are another matter. A noble title could be made available with the removal of the current holder. In fact, this is routine business in the more chaotic and/or evil parts of F20 settings, such as the Underdark.

Mothership
Although the corporations themselves are too big to fail, individual corporate officers and their pet projects come and go. Sometimes right out the airlock. Corporate politics can get literally cutthroat when little things like laws, ethics, and morals stop getting in the way.

Robert E Howard's Conan
Politics is a lively affair in this setting. Backstabbing and betrayal seem to be the norm rather than the exception in the original stories. Conan himself involved himself in local politics on occasion - commanding armies, involving himself with royalty (sometimes intimately), participating in (usually doomed) rebellions, and often enriching himself at some potentate's expense. And there was the whole business of him leading a mercenary army to claim the throne of Aquilonia. Of course, keeping that throne took significant effort from those who sought it for themselves. Politics in this setting is a good way for a player character to end up with a fat purse and a knife in the back.

Star Trek Adventures
Politics within the Federation seems to be a sedate affair outside of the occasional coup or conspiracy. And, in theory, the Prime Directive should keep Starfleet personnel out of political business outside of the Federation. In practice, Starfleet crews get dragged into some local skullduggery on the regular. The usual scenario is some dark secret concealed down on the planet of the week. Intervening in local politics is more defensible when the locals run their civilization on human sacrifice or something. Of course, they may not welcome the proposed changes.


That concludes my tongue-in-cheek observance of this year's Ides of March. Maybe I'll make this a regular thing. Let's see if I remember next year.

Monday, March 3, 2025

6 Lessons I Learned from the 2025 Character Creation Challenge

I took on the 2025 Character Creation Challenge back in January. The biggest clue can be found in the thirty-odd blog posts I made about it. One of those was a wrap up post. Now that I've had more time to process, I realized that I had more notes. Here's what I'm carrying forward from the experience.

The 2025 Character Creation Challenge completion image.

Tackling a month long project? Have a plan. And be prepared to change that plan.

A plan is an expression of strategy. It moves you closer to a goal. It is not a process - that comes later. Any plan is better than starting off with no idea of how things are going to get done. Modifying an existing plan is less fraught than coming up with a way to move towards a goal in mid-stream.

I started the challenge with a list of games and a schedule covering the first couple of weeks. That simple plan didn't survive for long. It was never intended to. I had no experience with this challenge when it kicked off. Any detailed plan was going to be bad and wrong. I went with a simple plan that I could easily modify as I learned more about what I was doing. Games were added and dropped from the list. The schedule changed constantly depending on how much time and effort I had available. Circumstances changed and my plans changed with them.


Don't be afraid to use the best ideas early on.

There is the temptation to save ideas for an ideal time. Bury that temptation out back. There's no need to save ideas. Execute them now. New ideas will come with painful experience.

I was afraid that I was going to run out of ideas halfway through the challenge. And my well of ideas did run low around that time. However, inspiration struck. Many of my best ideas didn't even occur to me until well after the challenge began.


It's okay to use okay ideas.

There is also the temptation to rule out lackluster ideas. That temptation leads to either not starting or falling behind. Again, gave that temptation the fate it deserves. Wanting to put your best foot forward is understandable, but pushing out something less than amazing is generally better than nothing.

I'll admit that not every character and post represented my best possible effort. That wasn't the goal. The challenge was to create thirty one characters and post them online. I would've preferred to produce more polished work, but not at the cost of falling behind on the challenge.


Defy convention.

Don't get stuck inside the box. It's confining and the cats that are already inside won't appreciate it. Go ahead and use the weird ideas that might not work for everybody. It makes things more interesting.

There are multiple examples of my not coloring inside the lines during the challenge. Going back to the "ship as a character" concept more than once. Generating characters for solo TTRPGs. Creating NPCs that I may use in my home campaign. Reincarnating a necromancer in one game after another. Starfleet officers with some darkness adding contrast to their backgrounds. All of these made my contributions to the challenge uniquely mine.


Processes will develop. There might be pain involved.

Just as my planning had to change to meet the needs of the challenge, I had to develop processes for how to carry out those plans. The distinction between process and plan can be illustrated with a comparison. A checklist is not a plan. It is a process that instructs the user on what to do, not how (plan) or why (strategy).

My approaches to creating characters, writing posts, and getting everything online where folks could see it were all evolving processes. Those processes were all streamlined over a month of me banging my head up against this challenge. Repetition led to a Darwinian process. What worked was kept and what didn't was ruthlessly weeded out.


Falling behind is no reason to quit.

The idea of quitting can be a tempting one. It is the path of least resistance. And it looks awfully relaxing. Remember what to do with temptations? It involves a shovel.

I ran out of gas about two-thirds of the way through January. I was running out of games and ideas. There was grit getting into the gears of the processes. Things weren't flowing anymore. It was getting harder to crank things out. And the buffer I had built up ran out.

Getting back to the mental state where I could "just" do the things I needed to do was the hard part. It came down to a couple of things. I wanted to finish more than I wanted to regret quitting. And I had to ease up, stop beating myself up, and find a way to enjoy the challenge. I decided to treat it like a game. One of those video games where grinding away makes the eventual outcome more rewarding.

After that, it was "just" a matter of getting back on that horse.