Monday, December 24, 2018

My Favorite Things - 2018

The end of the year is as good a time as any too take a look back. As I've found more time and energy for my hobbies, I've run across more things that I'd like to share. Below are five noteworthy things that I'm happy to recommend. As this is a tabletop gaming blog, all of them have a connection to that theme, even if it is a pretty tangential one. The list is in no particular order.

A gamemaster's work is never done.

Star Trek Adventures

Some may find the following statement to be heretical: Modiphius Entertainment's Star Trek Adventures is currently my favorite Star Trek role playing game. The game was created by fans for fans and does something that many licensed games fail to do - convey the feel of the setting. The writing assumes that the reader has a working knowledge of Star Trek. This means that the word count saved by not having to explain things like "what the Borg are" can be used for "how the Borg are going to ruin the player characters' day" and other stuff that is useful in play. The streamlined version of Modiphius' 2d20 system implemented in the game provides a strong mechanical framework without being cumbersome. The rules are also flexible enough to allow for some tinkering without too much effort from the gamemaster. I had fun trying it out as a player and am having a great time running the voyages of USS Yamato for my group.

Sharpies in Metallic Silver and Gold

Painting small details has always been a challenge for me and my hands aren't as steady as they used to be. The marker and its firm tip seem to be easier for me to control than a fine detail brush. Additionally, the reflective metallic color is as good as any acrylic metallic paint I've used. These came to my attention thanks to Adam Savage's Tested (see below). He uses the silver version to weather props - a little applied to the edges simulates bare metal showing through worn paint. In addition to that, I've started using them to pick out metallic details on miniatures and terrain pieces. Even better, I've found out that Sharpie also offers metallic bronze, sapphire, ruby, and emerald.

Ken and Robin Talk About Stuff

I listen to many, many podcasts while driving around. This one rarely fails to inform and entertain me. Kenneth Hite and Robin Laws cover a wide variety of subjects including, but not limited to: tabletop gaming, history, food, the occult, and all things Lovecraftian. Their knowledge as game industry veterans shows through in their conversations about rules mechanics and game development. They aren't speculating as relative outsiders, they are laying out facts drawn from decades of experience. Their discussions on game design and gamemastering advice have greatly improved my own understanding and skills. The history segments - usually presented as time travel scenarios - promise to be handy for a campaign I'm planning to run down the road. And their cooking segments have given me a few things to try in the kitchen! Odds are that there will be something of interest in a given episode.

Chupacabracon

Chupacabracon is a local roleplaying game convention and Chupacabracon V the was the first tabletop gaming convention of any kind that I've attended in awhile. Although I wasn't able to attend the whole weekend, it was good to get out again. I discuss my experience in more detail here, but the short version is that I enjoyed the chance to meet folks outside of my regular gaming circle. I'm looking forward to attending again next year!

Adam Savage's Tested

I usually listen to the podcasts from Tested, but their videos have been inspiring and helpful as I work through my pile of unfinished miniatures and terrain pieces. Both their podcasts and videos cover a range of nerdy topics - science, nature, technology, the latest in geek entertainment, and the hosts' most recent "builds" or other projects. While Adam Savage - the same one from Mythbusters - mainly works on props and costumes, his work on those and on models has informed my approach to tabletop miniatures and terrain. He freely offers up tips and tricks that he's picked up from his long career in the special effects industry. Plus, he's generally got something cool to see or hear about in the works!

Sunday, December 16, 2018

Sci-Fi Landing Pad and Shelters

This is a sci-fi terrain project that I completed a few weeks ago - a landing pad with elevator access and a trio of shelters. The goal was for a set of buildings that would fit a variety of themes and backgrounds. Anything from a military outpost to a industrial site to a colony could make use of a landing pad. The shelters likewise could represent any general purpose building. The overall appearance of these terrain pieces are intended to be generic. They would not look too out of place in Star Wars, Star Trek, or most other space opera settings.



Finished landing pad and shelters. 15mm ARC Fleet troopers for scale.

All parts were from a pair of Hexagon Construction Sets from Pegasus Hobbies. My understanding is that the sets are scaled for 25mm, but they fit well with 15mm figures. I played around with these sets in a couple of posts from before my gaming interregnum, including a previous version of the landing pad and a missile silo concept. The final version of the landing pad replaces the rather flimsy ramp of the concept version with an elevator shaft. The doorways of the landing pad elevator and the shelters feature covered areas for additional protection from hostile environments. These porches were added to give the buildings a little more character and to make the locations of the doorways more obvious during play.

Construction Stage: This basically consisted of test-fitting various configurations until I found the ones I most liked. This stage actually benefited from my time away from tabletop gaming - I took these pieces out whenever I was bored and these versions slowly evolved. For example, the shelters were originally more squared off, but the "space quonset hut" developed as I played around with different configurations. I considered reinforcing the clips used to hold the parts together with glue, but rejected the idea as not worth the trouble.

Primer Stage: I used two layers for priming. A dark gray spray primer to the underside and a light gray primer sprayed at an angle to the top. This was intended to simulate shading from an overhead light source.

Base coat only. Note how flat the color appears.

Base Coat Stage: A couple of thin layers of Krylon ColorMaster Paint+Primer Iris Satin. I left a little dark gray primer showing on the underside areas to simulate shading.

After both layers of dry brushing.

Dry Brush Stage: Two layers - one a light blue and a thinner layer in pure white. This brought out the raised details like the rivets.

Detailing Stage: Gold and Silver Metallic Sharpies were used on some of the raised details to break up the blue base color. This was my first experience using Sharpies on a terrain or miniature project. Using Sharpies seemed more precise than a brush for these kinds of small details. Even so, I did manage to get some metallic color in areas that I did not want it in. This was easily fixed with a little blue paint.

Rear view of one of the shelters after detailing and wash layer.

Wash Stage: A mix of Liquitex Soft body in Payne’s Gray, Liquitex Matte Medium, and water was applied in two layers - one to the underside and one to the top. The wash was applied in heavy layers. I used a sponge to remove any excess wash and prevent pooling on the flat surfaces. The wash brought out the recessed details, evened out the overall color of the pieces (the dry brushing was a little uneven in areas), contribute to a more weather appearance, and - most importantly - to hide minor errors from earlier stages.

I’m looking forward to putting these pieces on the tabletop!